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Hagoromo Ōtsutsuki

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Hagoromo Ōtsutsuki Empty Hagoromo Ōtsutsuki

Post by 7 Tails Fuu (Divine) Sun Feb 14, 2021 8:23 pm

Hagoromo Ōtsutsuki
The first jinchūriki, and master of Chakra


Base Stats (Subject to change)
Base Damage: 45-52
Strength: 25 + 2.7
Agi: 15 + 1.6
Intel: 19 + 1.9
Base HP: 525
Base Mana: 275
Range: 125 (melle)
Base Movement Speed: 290

[W] Fūinjutsu

Infuses allies with chakra, restoring lost chakra and providing health regeneration

Target ally gains 125/150/175/200%increased base passive mana regen for 10 seconds
Target ally gains 40/50/60/70% increased base passive Health regen for 10 seconds
If cast on enemy, nullify passive health/mana regen for 10 seconds

Mana cost

[E] Complete Body Susano (Passive)

Hagoromo becomes incredibly durable depending on the nature of the threat, gaining armor depending on the amount of enemy heroes in range

For every 1 enemy hero in a range or 700, Hagoromo gains 2/3/4/5 armor, 2/4/6/8% magic resistance, and 9/11/13/15% passive health regeneration

[R] Sword of Nunoboko

Hagoromos malleable chakra allows him to form the holy sword of nunoboko which increases his combat abilities for 4/6/8/10 seconds

15% increased damage
Range increased by 125
15/25/35/45% Damage Cleave
25% of all damage done is converted to healing split evenly among all allies within 300 units

Cooldown 15
Mana Cost 50/75/100/125

[T] Ninshu

Links all allies in a range of 500 together in a chain for 4/5/6 seconds. All units linked by Ninshu will live longer, taking 5/10/15% less damage, Every 1 sec the health of all affected players is redistributed, such that all players are at the same percentage of their maximum health.
Also while effected by ult, all allies effected by the ult gain healing from R, not just the ones within 300 units

Mana cost: 180/220/260
Cooldown 120

Last edited by 7 Tails Fuu (Divine) on Sun Feb 14, 2021 9:58 pm; edited 2 times in total

7 Tails Fuu (Divine)

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Join date : 2021-02-11

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Hagoromo Ōtsutsuki Empty Re: Hagoromo Ōtsutsuki

Post by Mognakor Sun Feb 14, 2021 9:36 pm


- Remove the regen increase from his passive
- Remove mana regen from first spell and double the regeneration increase
- make the regeneration increase apply to all kinds of hp increase (heals, lifesteal)
- Increase range on first spell to ~500
- R has 4 scaling effects, (duration, damage increase, range increase, cleave), make some of them static, e.g. damage and range increase both can be static at their level 4 value

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Join date : 2021-02-01

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